
Real work. Real products. From day one.
Internships, student jobs, project collaborations and apprenticeships, working on live gaming products inside one of Europe's most tightly regulated industries. A real student-to-full-time pipeline.
Four ways in.
One way up.
Every route carries real responsibility. Several students have gone from a project to a student job and on to a full-time role.
Project collaboration
Formal collaborations with university students, particularly 3rd-semester Software Engineering students on the Platform team. Defined scope within an active project, on your academic timeline. Several have moved into student jobs and then full-time roles.
Lunch, every day · AalborgModern development practices, proprietary platform architecture, game-engine tooling, AI-assisted asset pipelines, cloud infrastructure, and real-time data engineering. The stack is current; the environment is production.
AML, KYC, responsible-gaming tools, advertising compliance, and licensing obligations. Gaming is one of Europe’s most tightly regulated consumer industries.
Concept to shipped product. See the path from a game idea to a certified, live title, and trace a campaign from customer insight to live ad to performance data.
Game development, compliance, engineering and marketing work directly together. As a student you are part of that from day one: knowledge difficult to replicate at larger, siloed organisations.
Tell us what you're working on.
Studying and curious? Send your CV, your current course of study, and a brief note on what you want to learn to hr@cego.dk.
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